AI Insights · Timothy · July 2022
Top 5 Disney Games on iOS in the Middle East: Q2 2022 Performance
Explore the performance trends of the top 5 Disney games on iOS in the Middle East for Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Disney games on iOS in the Middle East exhibited diverse performance trends. Data provided by Sensor Tower reveals key insights into their weekly downloads, revenue, and active users.
Disney Coloring World by StoryToys Limited saw a steady revenue increase, peaking at about $1.3K in the last week of April. Weekly downloads fluctuated between 2.7K and 4.2K, with a notable increase in the last two weeks of June. Active users ranged from 12.8K to 14.6K, showing a slight upward trend towards the end of the quarter.
Marvel Contest of Champions from Kabam Games, Inc. experienced significant revenue spikes, reaching approximately $53.7K in the final week of June. Downloads showed a downward trend, starting at 3.5K in late March and dropping to around 1.2K by early June, with a slight increase to 1.8K at the end of the quarter. Active users saw a decline from 14.1K in early April to 7.9K in early June, recovering slightly to 8.3K by the end of June.
LEGO® DUPLO® MARVEL, also by StoryToys Limited, had a modest revenue increase, peaking at $812 in the last week of June. Downloads peaked at 4.9K in early June, before stabilizing around 1.8K to 2K towards the end of the quarter. Active users showed a significant increase, peaking at 7.7K in early June, then stabilizing around 4.5K to 5K.
MARVEL Future Revolution from Netmarble Corporation showed a varied revenue pattern, peaking at $3.1K in early May. Downloads saw a major spike to 6.7K in mid-April, followed by a decline, ending the quarter at 2.6K. Active users peaked at 9.4K in mid-April, then declined to around 4.6K to 6.2K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed stable revenue trends, peaking at $8.4K in mid-April. Downloads started at 3.4K in late March, declining to around 400 to 600 by the end of the quarter. Active users ranged from 2.4K to 4.6K, with a slight increase towards the end of June.
For more detailed insights and data trends, visit Sensor Tower.